Zack Twister Form

Wind Cannon is a fairly slow Projectile Attack, of which Zack shoots a thick blast of wind, knocking back any opponent hit very far. Zack quickly, out of his hands, blasts a cannon of spiraling air. This cannon is very short ranged compared to other Projectile Attack receive heavy damage as well as the target will be knocked back far. Wind Cannon also has a thick width meaning sometimes dodging will not be able to save you from taking heavy damage. If you come in contact with it at just the edge of it, damage will be done but no knock back will occur. Wind Tornadoes is a fast Multi-Projectile Attack of which Zack shoots a total of 6 small tornadoes. he sticks out an arm of which tornadoes gradually start to come out. In the first wave, one tornado is shot, however in the second wave two are shot and finally in the third, three are shot. If used while charging, it shoots one, then five (6 tornadoes), instead of 1, 2, then 3 (6 tornadoes). These tornadoes all come out at different angles being. Wind Ascend is a medium-speed Close Range Attack, of which Zack blasts air around Him dealing damage and knock back to those close by, as well as launching themselves high into the air. Spiral Spin is a medium-speed Travelling Attack, of which Zack levitates and travels within a corkscrew of wind to move around and damage upon collision.He kneels beforehand with an expanding Wind symbol beneath him, symbolising the charge of the Attack. He then leaps forwards and spins, having a spinning air current surround themself, lifting them from the ground and increasing his speed of travel. Wind Gust is A Attack. Zack erects a large white sphere around him, of which decreases in size to reveal him raising his arms. A large wind current is then formed, of which extends to a very high range. This large wind current forms a large tornado, of which drags nearby opponents into it and deals high damage constantly until eventually taking colossal amounts of noticeable health from those caught in it. Once caught in it, the opponents are unable to escape, and are permanently stunned for as long as it lasts, meaning they are unable to use Attacks .